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| SOFTWARE |
This is a list of the best software I produced. Starting with
my first public program (march '97) and at the end my latest
releases.
I wrote instructions for each program, and something about the
creation of it in italics. Before downloading anything,
please read any comments (read this first) first.
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"game"; 640x400 (4bit) You are the four pixels in the upper-right corner of a big maze. First you must go to the middle, then to a purple block, and then to the bottom-left corner. Then you proceed to the next level. In each level there are some green and red "gubs" (=pixels). The reds will damage you or some will even fire. The greens are harmless. You can kill gubs by firing or standing on them. My first PC-game in graphics mode. I made it together with a friend. We used a standard pascal BGI file. Too slow for real graphics, but it did display 640x400. The "mazes" were randomally generated and drawn with the line procedure. Not a really cool game, but it was fun to make it. Download gubweb.exe
(50kb). |
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| Zero Attack game
(arcade); text 80x25 (4bit) Move the ship at the bottom left and right. Zeroes will enter the field and'll move around and fire on you. But you can fire back. Earn money by destroying the zeroes. After a sector has been completed you can buy three out of the 27 available weapons, or one of the 15 different missiles, or upgrade the shield. Then continue fighting against more advaced zeroes, and finally, the end-"boss". I made this game after Sheet Invaders. The first real playable game I wrote. Also featuring ship damage and a message log (with window "scrolling") and a lot of cheats. Download Zero.exe
(30kb). |
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| HiQ practice/game/learn;
text 40x25 (4bit) This game can be used to practice your mathematical and typing skills. Choose between multiplication, division, addition, substraction, sqaration, flashwords (a word appears for a very brief time, which you have to retype) or choose to type full strings, single words, batch commands. Each game has five difficulty settings and a hi-score list for each difficulty. The score will depend on the correctness and average time. I wrote this game to help my younger brother read, my younger sister type, and both of them to practice maths. The program is pretty complete, and is playable in both dutch and english. Download hiq.exe
(25kb). |
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| Mouse pointer animated cursor; 175 frames Not a program, but an animated cursor (.ani). I took a normal yellow cursor and put it into action. It shakes it's tail, changes color, grows a new tail, and more... Didn't like that boring white cursor in windows, but wanted something to point with. So I made this hyper-active cursor. Download available soon... |
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| Vipers classic
game; 256x256...640x400 (8bit, tweaked and VESA modes) Let the snake eat all apples and don't let it run into any wall or something. The snake will grow with each apple. When you ate everything, you'll proceed to the next level, and you will encounter more and more exotic things, like one-way arrows, moving blocks/walls, bouncing balls, enemy snakes, teleporters, and more... Vipers has also got a multiplayer option. Play with a friend (cooperative) or play a deathmatch against one or more players (upto six players, or upto ten computer-controlled snakes). Deathmatch can be played with or without weapons. My first game with real 256-color graphics (in tweaked resolutions ranging from 256x200 to 4000x600 and VESA modes of 512x384 or 640x400) and sound blaster sound. I wrote the procedures myself in assembly language. Spent a lot of time writing the game, but I never finished it... Download
vipersa.exe (325kb). |
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| Fractal demo;
320x240 or 640x400 (8bit) This game will simply show the Julia-fractal, and change it a bit each time it redraws it (an animation with one frame/sec on my P133). Looks OK. Download
fractal.exe (15kb). |
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| Noname game;
320x200 (chained, 8bit) <Info> <Info> Download
nonamea.exe Windows32 self-extracting
archive (279kb). |
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| Latijn (dutch) practice;
text 40x25...132x43 A dutch program that'll practice your latin skills. A latin word will be given, and you have to give the dutch translation(s) and (sometimes) the irregular plural. Choose any lesson(s) from 1 to 28 of the Via Nova method. My most recent program I wrote so I could learn my latin... Wrote assembler procedures for text-window up/down scrolling, so the whole thing doesn't have to be redrawn every time you scroll one word. Looks nice. Download latijn.zip
(36kb). |
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